RPG-a-day, day 21: Which dice mechanic appeals to you?

Day 21: Which dice mechanic appeals to you?
Good question. I like dice: the shapes and the colours appeal to me, and I have far more dice than I’d ever realistically use. But I don’t have to use dice in a game: I’ll happily play in a diceless game too such as the Amber Diceless RPG!
As actual mechanics go, I kind of dislike flat probabilities, like D&D’s single D20. A bell curve like the Apocalypse World Engine’s 2D6 or Fudge/FATE’s 4DF give a much larger role to skill/stat bonusses: someone with a higher skill will succeed significantly more often than a character with a lower skill bonus.
I definitely dislike systems with dice pools that can get very large. The Forged in the Dark system is about my upper limit for that, and the Shadowrun system is certainly too much.

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