Knights of Sidonia

We’ve finished watching both seasons of Knights of Sidonia — five years after the first season started. Yes, it has been kicking in our to-view pile for years now, but the CGI animation and the lethality of the setting for the characters put us off — but now that we have seen it, I’m glad we did. It is really under-appreciated.

It is like a very dark version of various Macross series: the setting is a massive ‘seed ship’ built into an asteroid (presumably Sidonia), with a large city inside, as well as manufacturing and military facilities. It was launched to set up colonies throughout the galaxy (a direct parallel with Macross 7 and Frontier), and it is beset by an enemy that can’t be communicated with (also a direct parallel with Macross 7). There is focus on the personal lives (including romance!) of the pilots, and on non-combat inhabitants (though to a lesser degree). And there is even romance with a (variant of) an alien — which we also have in the original Macross and Macross 7.

But it’s more gritty (everything is scratched and dirty), the lethality of the setting is much, much higher than in Macross (pilots fall left and right, especially the newbies) and as the series progress, Sidonia falls into some kind of militaristic fascist dictatorship. The biggest difference however is in the animation. Sidonia is all CGI, with the associated jarring character animation. And with the muted colour palette the show uses, it looks really drab. This is also the main reason cited for why it doesn’t get the popularity it deserves. It’s also why it has been hanging in our backlog for so long.

I was glad we watched it, and if there’s a third season (long rumoured, but the lukewarm reception must have made the business case for that kind of iffy), I’ll be sure to watch it. If it was an RPG, I’d be sure to play it.

Leave a Reply

Your email address will not be published. Required fields are marked *