#RPGaDAY 3: Thread

Day 2 of #RPGaDAY 2020. Today’s prompt is ‘Thread’.

I play a bit of play-by-forum over at RPGGeek — the facilities there, including the full-featured dice roller, make it easy. I tend to split the game into three parts: one GeekList for the character sheets, one thread for the out-of-character banter and rules questions, and one in-character thread. That last one tends to get ‘polluted’ with out-of-character rules questions and stuff, but that’s not too bad.
Yes, the speed is much lower than when playing through a videocall or face-to-face, but on the other hand it enables me to play with people in vastly different timezones. And being able to leisurely scroll back a few pages to see (for instance) who has drank the potion that will protect them against the monster’s poisonous bite is quite handy.

2 thoughts on “#RPGaDAY 3: Thread

    1. Yes, PbFs can take months or even years to complete, depending on the posting frequency. It can be pretty slow-moving if you’re waiting for a roll from everyone. Most players are pretty good about it and check at least once a day, so there is at least some progression every day.
      Turn-based combat is indeed a thing, but there are also ways to speed that up for a bit by bending rules and in-game time somewhat. Someone can make a death save in parallel with someone else making their attack, things like that.
      The advantage is that you have a lot more time to write some good prose and really take the time to set the scene _just right_, something that is much harder to do when having to think on your feet.

      And let’s face it, it’s not that we have such a great track record with scheduling face-to-face games, so in the end, the total (real-world) time taken by a PbF might actually be equal or less than one of our FtF games!

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